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Waaagh!



 

 
Weirdboyz

 

Da Orks:

Warboss
Battle Standard
Bigboss
Freebooter Kaptin
Blood Axe Kommando Kaptin
Drillboss
Nobz
 

Da Boyz:

Da Boyz
Runtherdz
Painboyz
Mekaniaks
Madboyz
Weirdboyz
Weirdboyz Warpheadz
Snakebite Boarboyz
Bloodaxe Kommandos
Stormboyz Korps
Ogryns
Gretchin
Snotling

 

     Weirdboyz are by far the strangest of the Oddboyz.  All orks unconciously generate a certain amount of psychic energy, which could go along way towards explaining their strong sense of common purpose and the uncanny way that tribes have of gathering together when the time comes for a big war.  It is as if the Orks' excitement and sense of anticipation were contagious.  The ultimate expression of this is the Waaagh!   when tribes from many planets gather together under the command of the toughest Warboss of all, known as a Warlord.

     Weirdboyz are the most psychic of all Orks.  They absorb the psychic power of Orks around them and the more Orks there are nearby the higher the psychic charge.  Unfortunately the Weirdboy can't control the build up of psychic power within his head and strange things start to happen.  For a start the increase of psychic pressure causes the Weirdboy considerable pain-lights flash around in his head, sparks fly from his eyes and raw psychic energy starts to dribble from his mouth, nose and ears.  Unless the Weirdboy finds some way to release this pent-up ebergy his head will explode.

    M WS BS S T W I A Ld

85 pts.

Weirdboy

4

4

4

4

4

1

3

2

7

Minderz 4 4 3 4 4 1 2 1 7
 

Flak Armor 6+

The Minderz are armed with a Boltpistol and Axe.

The Weirdboy may have up to one Wargear Card.

       

Either or both Minderz may replace their bolt pistol for a bolter at a cost of 1 point per model.

A Weirdboy is a psyker with a mastery level of 2.