Bad Moons
The symbol of the Bad Moons clan is a grimacing, yellow moon-face wrapped in halo of black flames. Bad Moons are the richest of all the Ork clans, Orks use their teeth for currency and as the Bad Moons' teeth grow faster than anyone else's they are very wealthy. This is not regarded as an unfair advantage, as any Ork who is tough enough can always bash a Bad Moon on the head and steal his teeth! The Bad Moons are what passes for a merchant class in Ork society, continually buying, selling, swapping and conning to get even more teeth.
Bad Moons like to display their wealth with expensive technical and highly decorated wargear. They usually have the best wargear and wear the most gaudy clothes preferring a yellow and black pattern derived from the clan symbol. They also love to spend their teeth on food, which means that many Bad Moons are a bit stout around the belt.
The Bad Moons clan has a lot of Weirdboyz, although nobody is exactly sure why this should be. Probably the same oddity in their genetic code that makes the Bad Moons' teeth grow faster than those of the other Orks also makes them more susceptible to developing psychic powers. Bad Moons Weirdboyz are even more ostentatious than the rest of the clan and dress in a most flamboyant manner - even for a Bad Moon.
Deathskulls
The Deathskulls are renowned as plunderers of the battlefield. After a battle, the Deathskulls descend upon the wreckage to salvage weapons, equipment, clothes and anything else they can find. They are also tremendously good at scrounging (some would say stealing) equipment from their fellow Orks. All this has earned them a bad reputation as a bunch of looters, spivs and petty camp pilferers and Orks from other clans normally keep a weary eye on any Deathskull Boyz that are hanging around.
The clan is named after their horned-skull totem and skulls and bones feature prominently among their personal adornments. The Deathskulls are notoriously superstitious and often paint their skin blue to give them luck. They believe this habit earns them the attention of the Ork war gods and thus brings them better fortune in the field of plunder.
The oddments the Deathskulls pick up on the battlefield or elsewhere are used to augment the Deathskull warriors' already bizarre wargear. Deathskulls never seem to throw anything away and end up festooned with weapons, bone amulets, strange items of clothing and cherished bits of long dead enemies. Deathskull Mekaniaks are highly skilled at welding and bolting together bits and pieces of weapons to produce the highly feared, if rather unreliable, kustom kombi-weapons with which so many Deathskull Boyz are armed.
Snakebites
Snakebites use technology reluctantly and always feel more comfortable with simple machinery and well established Orky ways and values. They preserve some practices that the other Orks have long since abandoned and shun certain aspects of recently developed technology. Probably the best example of this is their preference for riding into battle mounted on the back of a ferocious warboar!
The Snakebites can be distinguished from the other Orks by their tattooed, clothes, furs and rather backward appearance. Their name comes from their strange initiation rites of the clan which involves the new Snakebite being bitten by poisonous snakes and then sucking out the venom straight away to prove his toughness. They area nomadic clan who rarely settle in one place for long and always seem to be "lookin' fer sumfink" and "wandering orf". They always carry a selection of snakes with them when they migrate to a new planet, just in case the local serpents should prove unsuitably inoffensive.
Blood Axes
The Blood Axes are not trusted by the other clans who consider them to be treacherous gits who will march off to war alongside other Orks only to run off when things get tough. Blood Axes will even trade and deal with humans, which is considered a sure sign of their lack of proper Orky spirit.
In fact much of this reputation is quite unjustified and has come about because it was the Blood Axes who first encountered the armies of the Imperium and it is they who have had the most contact with Imperial culture. This has led to the Blood Axes picking up a number of Imperial battle practices which are not used by the other clans, most notably the wearing of camouflaged wargear and the use of captured or traded Imperial vehicles driven by Blood Axe crews.
Blood Axe Warlords tend to have a better understanding of grand strategy and will even retreat if they are losing rather than fighting to the bitter end like the other clans. This has earned the Blood Axes the reputation for being cowardly gits with the other Ork clans, who fail to notice that the Blood Axes normally come back later, reinforced with more Boyz and better prepared than they were before!
Goffs
The Goffs can be identified by their predominantly black wargear and the clan totem, which is a black bull's head. They have the reputation of being the biggest, ugliest, meanest and most ferocious of the Orks - which is saying something!
Of all the Ork clans, the Goffs are the most inspired by the thrill and thunder of battle and are specialists in hand to hand combat. They consider themselves superior to the cowardly Orks of the other clans, who hand back to shoot when they could get into the thick of battle. Most Goffs carry brutal short ranged weapons such as axes and bolt pistols so they can get stuck in as soon as possible.
Black is the preferred color of the Goffs. Other clans that wear bright colors are mocked as "not propa' Orks" or just plain 'weedy". The only decoration normally allowed is a check pattern of black and white or a contrasting border . Excessive deviation from the way of the clan is met with derision and the miscreant will certainly get clobbered by any Boss Ork that comes his way.
Evil Sunz
The Evil Sunz are irresistibly attracted towards fast war bikes and loud noise. This is common trait among Orks but especially pronounced in the Evil Sunz. They are constantly tinkering with the engines of their bikes and buggies, trying to get a much speed out of them as possible. Not surprisingly the Evil Sunz have many Mekaniaks, because Mekboyz are indispensable when it comes to keeping vehicles in running order.
The totem of the clan is a blood red Ogryn face grinning out of a sunburst. Evil Sunz wear red clothes and often paint their machines red too - firmly believing in the old proverbs that "red wunz go faster" and "if it's red den no one's gonna catch up wiv' ya".
The Evil Sunz are especially noted for their "bikeboyz", who ride large and very noisy Ork warbikes. They dress in leathers marked with the Evil Sunz insignia, bedecked with chains and belt harnesses. Their foreheads are often decorated with metal studs screwed directly into their thick skulls!