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Runtherdz

 
     Runtherdz raise and train Gretchin and Snotlings that are a vital part of Ork society.  The Gretchin do most of the actual work, especially fetching and carrying, and they outnumber the Orks many times over.  Gretchin are also important on the battlefield although the Orks would be reluctant to admit this.  Orks are not especially bright and are certainly far too impatient to operate heavy artillery pieces and other massive engines of war so this task is invariably left to specially trained teams of Gretchin.

Da Orks:

Warboss
Battle Standard
Bigboss
Freebooter Kaptin
Blood Axe Kommando Kaptin
Drillboss
Nobz
 

Da Boyz:

Da Boyz
Runtherdz
Painboyz
Mekaniaks
Madboyz
Weirdboyz
Weirdboyz Warpheadz
Snakebite Boarboyz
Bloodaxe Kommandos
Stormboyz Korps
Ogryns
Gretchin
Snotling

 

 

    On the battlefield the Runtherdz keep a close eye on the Gretchin crews, helping them out if they get in trouble and putting them right if they go wrong.   Gretchin are prone to become excited and over enthusiastic, which always leads to accidents in which unfortunate loaders are fired out of barrels or caught in whirring cog wheels.  Fortunately Runtherdz take great pride in their charges and are always nearby to pull any miscreants out of a machine's innards if necessary.

    The simplest and most menial tasks are undertaken by the tiny Snotlings.  Snotlings are not particularly easy to train because they are slow learners and need to be slowly and carefully conditioned to perform even the most simple tricks.  Runtherdz train Snotlings to cultivate fungus and tend squigs and take an extraordinary pride in their tiny charges.

    The Runtherdz make a good living by selling well trained servants and Gretchin workers to other Orks.  Runtherdz often become quite wealthy and naturally invest their teeth in solid weaponry and other battle gear.  On the battlefield they tend to fight along side the machines crewed by their Gretchin where they can keep a close eye on things.

 
    M WS BS S T W I A Ld

18 pts.

Runtherd

4

4

4

4

4

1

3

2

7

 

Flak Armor 6+, Bolt Pistol

The Runtherd may have up to one Wargear Card.

       

The Runtherd may be accompanied by up to four Gretchin Assistants.  You must pay for these- see Gretchin Assistant.