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Waaagh!



 

 
Stormboyz

 

Da Orks:

Warboss
Battle Standard
Bigboss
Freebooter Kaptin
Blood Axe Kommando Kaptin
Drillboss
Nobz
 

Da Boyz:

Da Boyz
Runtherdz
Painboyz
Mekaniaks
Madboyz
Weirdboyz
Weirdboyz Warpheadz
Snakebite Boarboyz
Bloodaxe Kommandos
Stormboyz Korps
Ogryns
Gretchin
Snotling

 

   Orks grow up faster than humans but young Orks sometimes take a year or so to find their place in Ork society.  As their techno-genes gradually work their influence on the Ork's developing brain, the young Ork struggles to come to terms with his own Orkiness.   Orks usually leave the households where they were raised and go to live with the other young Orks in a Stormboyz camp.

    Every Ork settlement has its own Stormboyz camp which consists of regimented barracks and a big square drill area where the young Stormboyz can parade and practice their weapon drill.  It is a very curious phenomenon that while human youngsters are often archaic and wild, Stormboyz are exactly the opposite:  they are rebelliously smart and well disciplined!  The adult Orks find the constant parading and boot-polishing of the Stormboyz distinctly odd and quite funny but the Stormboyz take it very seriously indeed.

    The Stormboyz are naturally eager to get into battle where they can put their battle drill into practice.  They accompany the Orks to war, marching stoically behind the wild and noisy Ork army, trying hard to look as smart and well-drilled as possible.

    M WS BS S T W I A Ld

11 pts. per model

Stormboyz Korps

4

3

3

3

4

1

2

1

7

5-20 Stormboyz

Flak Armor 6+, Bolt Pistol, axe, Frag Stikkbombz

       

Any Stormboy may replace his boltpistol  for a bolter at a cost of 1 point.

The entire Korps may be equipped with jump packs at a cost of 5 points per model.

Up to one model may have additional equipment chosen from the Special Weapons or Heavy Weapons sections of the Wargear list.