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Ogryns

 

Da Orks:

Warboss
Battle Standard
Bigboss
Freebooter Kaptin
Blood Axe Kommando Kaptin
Drillboss
Nobz
 

Da Boyz:

Da Boyz
Runtherdz
Painboyz
Mekaniaks
Madboyz
Weirdboyz
Weirdboyz Warpheadz
Snakebite Boarboyz
Bloodaxe Kommandos
Stormboyz Korps
Ogryns
Gretchin
Snotling

 

Ogryns are human mutants who are tall and massive.  They stand  almost as twice as tall as an Ork and are far more strongly built.  They have massive well muscled frames, huge limbs, jutting jaws and thick bony foreheads.  The clenched fist of an Ogryn is larger than a man's head  and his grip is vice like and tenacious.

    Ogryns are not especially bright but they are not stupid or evil by any means.  They come from, harsh, often cold, worlds with high gravity and little natural life.  Ogryns have adapted by increasing their body weight to survive the cold and their bodies have become accustomed to long periods of starvation and protracted darkness.

    Being so large, strong and brave, Orgyns naturally make good fighters and many races attempt to recruit them into their armies, promising food or whatever else the Ogryns want in return for their services.  On the whole Ogryns are unbothered who they fight for and they are often employed by the Imperium as well as Ork Warlords.

    M WS BS S T W I A Ld

44 pts. per model

Ogryn Mob

6

4

3

5

5

3

4

2

8

1-10 Ogryns

Primitive Armor 6+, Axe or club

       

Any model may be given an extra axe or club at a cost of 1 point.

Any model may be given a Ripper Gun at a cost of 3 points.

Any model may be given mesh armor at a cost of 3 points.