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Waaagh!



 

 
Weirdboyz
Warpheadz

 

Da Orks:

Warboss
Battle Standard
Bigboss
Freebooter Kaptin
Blood Axe Kommando Kaptin
Drillboss
Nobz
 

Da Boyz:

Da Boyz
Runtherdz
Painboyz
Mekaniaks
Madboyz
Weirdboyz
Weirdboyz Warpheadz
Snakebite Boarboyz
Bloodaxe Kommandos
Stormboyz Korps
Ogryns
Gretchin
Snotling

 

     Warpheadz are Weirdboyz who have survived enough battles for their minds to become totally saturated with Orky power.  Whereas ordinary Weirdboyz suffer agonising spasms when they use their powers, warpheadz have been driven to such a state that they actually enjoy it!   They become so exhilarated by the near-fatal discharges of psychic energy they unleash that they suffer from a mad sort of addiction and actually seek out excited Orks and battles whenever they can.  Warpheadz are also possessed of a low cunning and often give their Minderz the slip.

     Of course this is a real headache for the Warboss - the crazed Warphead will constantly escape from his Weirdhouse and sneak off to find some brawling Orks or a nice close-run Gnasher squig eating competition so that he can soak up the psychic energy.  Before anybody knows what's happening half the camp has been leveled by the Warphead blasting off random bolts of raw energy just for the hell of it.  On the other hand Warpheadz are too useful to just boot out of camp because they have become far more powerful than ordinary Weirdboyz.

    M WS BS S T W I A Ld

194 pts.

Weirdboy Warphead

4

5

3

4

5

3

5

3

8

Minderz 4 4 3 4 4 1 2 1 7
 

Flak Armor 6+

The Minderz are armed with a Boltpistol and Axe or a Bolter.

The Warphead may have up to one Wargear Card.

       

Any Minderz may replace their bolt pistol for a bolter at a cost of 1 point per model.

A Warphead is a psyker with a mastery level of 4.